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Heather Mason Redesign

This is my remake of Heather Mason from Silent Hill 3 as partn0f my Master's degree in Character Art at ESAT. I decided to use different aspects of her original concept art to create a slightly different verion of her. I started the base in MetaHuman in UE and then worked around it to create the clothes and textures. I modified the MetaHuman textures by using Wrap with a face and a body scan, then I painted and added details over the textures in Substance Painter. The clothes were made in Marvelous Designer, I also used ZBrush to sculpt more details over the model. After the sculpt was done I retopologized it in Maya where I also worked on the UVs and projected the maps in Marmoset. I set up the materials in UE and downlowded a frree environment from de FAB library to set up the scene. I want to thank my teachers Héctor Maiques (hrmaiques.artstation.com) and Omar Fernández (https://www.artstation.com/omarfernandezcg) for their help and mentorship during the process.